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	<title>Trey&#039;s DnD Campaigns &#187; total party kill</title>
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		<title>Rollin’ Old School</title>
		<link>https://www.dnd.georgehatt.com/?p=18</link>
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		<pubDate>Mon, 29 Oct 2012 02:13:17 +0000</pubDate>
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				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gnomes]]></category>
		<category><![CDATA[thaumaturgist]]></category>
		<category><![CDATA[total party kill]]></category>

		<guid isPermaLink="false">http://www.dnd.georgehatt.com/?p=18</guid>
		<description><![CDATA[We kicked off a First Edition game Saturday and learned a) combat goes a lot faster in First Edition than in Fourth Edition and b) combat is a lot more lethal for monsters and characters alike at low levels (I know this well, but that’s because I learned under ghetto rules 1e/2e games during lunch [...]]]></description>
			<content:encoded><![CDATA[<p>We kicked off a First Edition game Saturday and learned a) combat goes a lot faster in First Edition than in Fourth Edition and b) combat is a lot more lethal for monsters and characters alike at low levels (I know this well, but that’s because I learned under ghetto rules 1e/2e games during lunch in middle school. I still remember my old DM’s glee whenever we’d do something stupid and die!)</p>
<p><strong>The Story So Far</strong></p>
<p>Our anti-heroes (Grom and Garshak, two half-orc fighters; Roy II, a halfling assassin; Milton, a half-elven illusionist, and a human magic user now named Tim the Younger–he was formerly named Beatzza the Hut until the DM threatened the player…) are agents of the Black Swan mercenary company. They are serving Therion the Thaumaturgist as scouts and quartering party to a traveling adventure caravan. Hamza’s Heretics, a band of mercenaries from the far distant deserts, provide security for the caravan as it travels.</p>
<p>The road is proving hazardous; Milton was mauled to the brink of death by a mother mountain lion defending her two cubs. A week later, the party was almost wiped out by a band of gnomes flying the sigil of Clan Iron Badger. </p>
<p>After hostilities broke out, Tim cast ventriloquism on the gnomish leader and gave a false order to halt. Milton disrupted the formation with a phantasmal force whirlwind. The half-orcs and the assassin felled five of the gnomes, including their leader, before the gnomes’ archers laid waste to the party. Tim set a brush fire to cover their retreat, then he and Garshak dragged their wounded comrades to safety. The gnomes did the same, and are plotting their retribution.</p>
<p>Our party finds itself bloodied, bewildered and presumably at war with the whole of Clan Iron Badger. Their wounded are are recovering in the relative safety of the caravan, and Therion the Thaumaturgist contemplates what to do with his hapless scouts…</p>
<div id="attachment_27" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.dnd.georgehatt.com/wp-content/uploads/2012/10/gnomeCharge.jpg"><img class="size-medium wp-image-27" title="gnomeCharge" src="http://www.dnd.georgehatt.com/wp-content/uploads/2012/10/gnomeCharge-300x126.jpg" alt="" width="300" height="126" /></a><p class="wp-caption-text">Clan Iron Badger attacks!</p></div>
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